Will be rendered on the screen with an alpha value of 150).
![play overlay play overlay](http://addplaybuttontoimage.way4info.net/Images/Icons/3.png)
Value of 200 and you specify the transparency of the ground overlay as 0.25, then the pixel If the specified bitmap is already partially transparent, the transparency ofĮach pixel will be scaled accordingly (for example, if a pixel in the bitmap has an alpha Transparency Transparency of the ground overlay in the range whereĠ means the overlay is opaque and 1 means the overlay is fully Overlays with the same zIndex value is arbitrary. Overlay with a larger zIndex is drawn over overlays with smaller zIndexes. zIndex The order in which this ground overlay is drawn with respect to other overlays The image is aligned so that up is north. This is optional and the default bearing is 0, i.e., Bearing The amount that the image should be rotated in a clockwise direction. Will be thrown when it is added to the map. Must specify an image before adding the ground overlay to the map if not an IllegalArgumentException The image will be scaled to fit the position provided. Will be thrown when specifying using a second method. Object otherwise an IllegalStateException Specify the position using one of these methods in the GroundOverlayOptions Will be thrown when the ground overlay is added to the map. You must specify the position of the ground overlay before it is added to the map, Using a Bounds: You must provide a LatLngBounds.Not provide the height of the overlay, it will be automatically calculated to preserve You can optionally provide the height of the overlay (in meters). The anchor is,īy default, 50% from the top of the image and 50% from the left of the image. Which the anchor will be fixed and the width of the overlay (in meters). Using a location: You must provide an image of the ground overlay, a LatLng to.There are two ways to specify the position of the ground overlay: A ground overlay is an image that is fixed to a map.